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The UC San Diego Design Lab

The UC San Diego Design Lab

The UC San Diego Design Lab

This is an exciting time for the field of design. The technologies that the research communities have worked on for the past 25 years have leapt off the pages of academic journals and into the daily lives of billions. What used to be our imagination is now our reality. These have enabled an extremely wide range of innovation in multiple arenas: healthcare and medicine, business, social interaction, entertainment.

But technology only enables: a practical application requires more than the underlying technology. If we build things for people, then knowledge of both people and technology is required. If we are to make them pleasurable, then the creativity and craft skills of artists and traditionally trained industrial and graphic designers are required. If they are to be understandable, then social scientists are required, including experts in writing and exposition. If they are to thrive in the world of business, then schools of management are required. Design aspires to combine these very different vertical threads of knowledge. Design is an all encompassing field that integrates together business and engineering, the social sciences and the arts.

Our goal is to create an exciting, vibrant design community that pervades the campus, cutting across disciplines, developing cross-campus projects, combining practice with theory, and making UC San Diego a world leader in design theory and integrative programs.

We propose a novel mix of practice and theory, of Thinking, Observing, and MakingTOM. We want to produce major works that advance the state of knowledge and leave a lasting heritage. Let TOM define our approach. Thinking and Making, but always for the benefit of people, hence the importance of Observing. The goal of design is to produce products, services, and systems. It is the science and practice of making.

This is an exciting time for the field of design. The technologies that the research communities have worked on for the past 25 years have leapt off the pages of academic journals and into the daily lives of billions. What used to be our imagination is now our reality. These have enabled an extremely wide range of innovation in multiple arenas: healthcare and medicine, business, social interaction, entertainment.

But technology only enables: a practical application requires more than the underlying technology. If we build things for people, then knowledge of both people and technology is required. If we are to make them pleasurable, then the creativity and craft skills of artists and traditionally trained industrial and graphic designers are required. If they are to be understandable, then social scientists are required, including experts in writing and exposition. If they are to thrive in the world of business, then schools of management are required. Design aspires to combine these very different vertical threads of knowledge. Design is an all encompassing field that integrates together business and engineering, the social sciences and the arts.

Our goal is to create an exciting, vibrant design community that pervades the campus, cutting across disciplines, developing cross-campus projects, combining practice with theory, and making UC San Diego a world leader in design theory and integrative programs.

We propose a novel mix of practice and theory, of Thinking, Observing, and MakingTOM. We want to produce major works that advance the state of knowledge and leave a lasting heritage. Let TOM define our approach. Thinking and Making, but always for the benefit of people, hence the importance of Observing. The goal of design is to produce products, services, and systems. It is the science and practice of making.

This is an exciting time for the field of design. The technologies that the research communities have worked on for the past 25 years have leapt off the pages of academic journals and into the daily lives of billions. What used to be our imagination is now our reality. These have enabled an extremely wide range of innovation in multiple arenas: healthcare and medicine, business, social interaction, entertainment.

But technology only enables: a practical application requires more than the underlying technology. If we build things for people, then knowledge of both people and technology is required. If we are to make them pleasurable, then the creativity and craft skills of artists and traditionally trained industrial and graphic designers are required. If they are to be understandable, then social scientists are required, including experts in writing and exposition. If they are to thrive in the world of business, then schools of management are required. Design aspires to combine these very different vertical threads of knowledge. Design is an all encompassing field that integrates together business and engineering, the social sciences and the arts.

Our goal is to create an exciting, vibrant design community that pervades the campus, cutting across disciplines, developing cross-campus projects, combining practice with theory, and making UC San Diego a world leader in design theory and integrative programs.

We propose a novel mix of practice and theory, of Thinking, Observing, and MakingTOM. We want to produce major works that advance the state of knowledge and leave a lasting heritage. Let TOM define our approach. Thinking and Making, but always for the benefit of people, hence the importance of Observing. The goal of design is to produce products, services, and systems. It is the science and practice of making.

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In 2019, Grace Reiger and Brian LeDuc uprooted from Washington, DC and set out across the country together for San Diego. They brought them with a wealth of knowledge in community building around design, education and career development. Driven with a mission to spearhead community design initiatives and active communities across San Diego they saw a huge opportunity in bridging their work in Washington, DC with the needs of the San Diego community around service and career design.

"Grace and Brian really exemplify what we strive for in the Design Lab. A community first approach to design - one built on identifying challenges and jointly coming up with tangible solutions with and for those in need of them. We are extremely lucky to have two Designers in Residence on board who embody those principles."

- Michele Morris, Associate Director, Design Lab

The Worst F&#%ing Words Ever

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Benjamin Bergen is a professor of cognitive science at UC San Diego and director of the Language and Cognition Lab, where he studies how our minds compute meaning and how talking interferes with safe driving—among many other things that don’t need to be bleeped. His latest book is What the F: What Swearing Reveals About Our Language, Our Brains, and Ourselves. He calls it “a book-length love letter to profanity.” You’ve been warned.
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Design Lab and MIT Media Lab Join Forces to Organize a Design·a·Hack·a·thon

No hackathon would be complete without cardboard prototypes strewn about the room, laptop screens glowing with code, and the edgy excitement of teams working against the clock. Hackathons concentrate the efforts of talented, highly motivated participants eager to develop new technologies. There is, however, often one key element missing from this picture: the people for whom these technologies might serve. This inspired The Design Lab to ask, “How might we make designing for people the central element of a hackathon?” Answer: we needed to make “design” a central component. Designathons and Design Swarms exist, but they didn’t quite fit our need to combine both designing and doing (hacking) in a very short, highly condensed manner. Eventually we ended up with Design·a·Hack·a·thon.

Derek Lomas and Philip Guo Recognized by Premier International HCI Conference

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Colleen Emmenegger, Head of People-Centered Automation at The Design Lab, was recently the recipient of a $50,000 grant from Ford Motor Company. The grant was awarded for her work regarding how drivers can understand, negotiate, and manage shared autonomy with their vehicles in a way that is accessible and easily translatable.

“We're trying to figure out if you can build a contract with the driver and her automated vehicle co-pilot so the driver knows exactly what they need to do and what the system does," says Emmenegger. "We're trying to build something that explicitly and continuously communicates, and that doesn't act as an invisible ‘controlling entity’ of the car. A system that provides dynamic, yet constant feedback to the driver and not sudden, startling warnings." 
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